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We Are So Cooked

About this game

IT WAS AN ACCIDENT. PROBABLY.

DEAD WEIGHT

A dead body is heavy, floppy, and incredibly awkward.

  • Solo Struggle: Dragging the body alone is slow and leaves a bloody trail.

  • Team Lift: Grab a limb each to move faster, but coordinate carefully—if you pull left and your friend pulls right, you’re going to drop him down the stairs.

  • Physics Chaos: The body snags on doorframes, knocks over vases, and slides off laundry carts. Every step is a potential disaster.

THREATS

The world is watching.

  • Civilians: If a guest sees the body, they scream. Screams attract Guards.

  • Security: They hunt noise. If they catch you with the body, it’s over.

  • Eyes & Noses: Security Cameras watch the hallways, while Guard Dogs can sniff out the body even if it's hidden inside a locker.

    IMPROVISE YOUR ESCAPE

    You have no weapons. You have no plan. You only have what you can find.

    • Scavenge: Turn the environment into your toolkit. Find a Wheelchair to roll the body past reception. Use a Mop to clean up blood trails. Throw a Squeaky Toy to distract a guard.

    • One Hand Only: You can hold an item, OR you can drag the body. You can’t do both. You’ll have to scream at your friends to open doors for you.

We Are So Cooked

You and your friends are in trouble. Big trouble. You’ve accidentally killed someone, and now you have to get rid of the evidence. "We Are So Cooked" is a 1-4 player co-op physics-stealth game where the objective is simple: Get the body to the exit. The execution? That’s the hard part.

Developer

Dwarven Brothers

Publisher

Dwarven Brothers

Release Date

01 January, 2026

Platforms