
Shopping Spree
Mission 11 - Add 5 cards with Shopkeeper.
147 achievements

Mission 11 - Add 5 cards with Shopkeeper.

Mission 11 - Add an Action card with Shopkeeper and play it in the same turn.

Mission 12 - Update a Coal to a Gas.

Mission 12 - Update a Yuri to a Fighter.

Mission 13 - Add a an Update with Retriever.

Mission 13 - Update a Retriever.

Mission 13 - Add a Fighter with Retriever.

Mission 14 - Add a card with Sky Crane.

Mission 14 - Update a Sky Crane.

Mission 14 - Burn Out a Sky Crane.

Mission 15 - Buy Scale Up.

Mission 15 - Add a Fighter with Retriever.

Mission 15 - Add a Fighter with Shopkeeper.

Mission 15 - Update a Coal to an Oil.

Mission 61 - Power Watermill with Dividend.

Mission 61 - Buy Superpower and War Machine in the same turn.

Mission 62 - Jump-start a Dividend with Informant.

Mission 62 - Jump-start a Supply Line with Informant.

Mission 62 - Draw a starting Hand of 10 cards or more.

Mission 63 - Draw 3 cards with a Rogue Scientist.

Mission 63 - Draw 6 cards with Rogue Scientists in one turn.

Mission 64 - Play a Change Manager and buy 2 Tier cards.

Mission 64 - Play 3 Change Managers in one turn.

Mission 65 - Play 3 Research Projects.

Mission 65 - Copy a Research Project with Double Down.

Mission 65 - Buy 5 Tier cards in one turn.

Mission 65 - Draw your whole Deck and win that turn.

Mission 21 - Draw a Draw card with Scientist.

Mission 21 - Draw 2 Draw cards with a Scientist.

Mission 21 - Draw 2 Scientists with a Veil of Philantropy.

Mission 22 - Discard 4 Infantries with Venture.

Mission 22 - Draw 4 cards with a Refuel.

Mission 22 - Don't break the Hostiles on the Map before turn 10.

Mission 23 - Support Research Expedition.

Mission 23 - Max out Research Expedition.

Mission 23 - Support 3 Research Expeditions in one turn.

Mission 23 - Play 10 Research Expeditions over 2 turns, 5 of which Supported.

Mission 24 - Add an Action and a Unit with Industrialist.

Mission 24 - Add 10 cards with Industrialist.

Mission 24 - Win without buying Units.

Mission 25 - Play a Planned Obsolescence.

Mission 25 - Use Planned Obsolescence on Industrialist.

Mission 25 - Play 2 Planned Obsolescence in one turn.

Mission 25 - Play 4 Planned Obsolescence in one turn.

Mission 31 - Clean (Destroy) all your Coal.

Mission 31 - Destroy a Yuri with Cleanup Crew.

Mission 31 - Win with 20 or fewer cards in your Deck (total).

Mission 32 - Draw 2 cards with Mobile Lab.

Mission 32 - Draw 6 cards with Mobile Lab in one turn.

Mission 32 - Win without any Basic Units in your Deck.

Mission 33 - Use Double Down on an Action.

Mission 33 - Support Double Down to make a real copy.

Mission 33 - Burn Out a Shadow Copy.

Mission 33 - Max out Windmills.

Mission 34 - Support a Destroyer 2 times.

Mission 34 - Copy a Destroyer with Double Down.

Mission 34 - Add Support with a Mobile Lab and then draw 2 cards with a Mobile Lab in the same turn.

Mission 35 - Collect 5 Support.

Mission 35 - Support 2 Destroyers 2 times in one turn.

Mission 35 - Use 10 Support on Units in one turn.

Mission 35 - Win with only Actions and Buildings in your Deck.

Mission 41 - Play 5 Field Generators.

Mission 41 - Play 5 Field Generators in the first 15 turns.

Mission 41 - Play a Field Generator 5 times in the first 15 turns.

Mission 42 - Draw an Action card with Director.

Mission 42 - Get Support from 2 Directors in one turn.

Mission 42 - Draw a Creeping Barrage with Director.

Mission 43 - Armsdealer an Infantry.

Mission 43 - Armsdealer 3 Infantries.

Mission 44 - Buy a Tactical Unit with 3 Attack.

Mission 44 - Buy a Tactical Unit with 4 Attack.

Mission 44 - Attack for 10 with Tactical Units in one turn.

Mission 44 - Win on turn 15 or earlier.

Mission 45 - Max out War Innovation.

Mission 45 - Deploy 4 Mines in a row.

Mission 45 - Buy 3 War Innovations in one turn.

Mission 45 - Attack for 20 in one turn.

Mission 51 - Build 2 Embassies.

Mission 51 - Counterfeit 3 cards.

Mission 51 - Play an E.M.P. that destroys none of your cards.

Mission 52 - Use Radar to speed up Embassy.

Mission 52 - Finish 3 Embassies in the first 10 turns.

Mission 52 - Protect 3 Embassies with Nation and 3 Mines.

Mission 53 - Draw a card with Study the Enemy.

Mission 53 - Draw 3 cards with Study the Enemies in one turn.

Mission 53 - Draw 5 cards with Study the Enemies in one turn.

Mission 54 - Collect all Windmills on the Map.

Mission 54 - Scout the whole Enemy Shop.

Mission 54 - Counterfeit the whole Enemy Shop.

Mission 55 - Scout 9 Enemy Tier cards.

Mission 55 - Buy 9 different Intel cards.

Mission 55 - Add 9 Energy with Embassies in one turn.

Mission 55 - Draw 9 cards with Study the Enemies in one turn.

Mission 55 - Add 9 new cards to your Shop.

Mission 11 - Add 2 copies of Veil of Philantropy in one turn (a buy counts).

Mission 71 - Tech up (Buy Nation) on the first turn.

Mission 71 - Use Manage Arsenal on Dubious Alliance.

Mission 71 - Burn Out a Dubious Alliance and then draw your whole Deck.

Mission 72 - Use Disposal Service on a Resource, Unit and Action.

Mission 72 - Don't break the Hostiles on the Map.

Mission 72 - Add 5 Dubious Alliance to the Enemy's Deck.

Mission 73 - Attack with 2 Corrupt Troops in one turn.

Mission 73 - Destroy an Enemy Oil with Carbon Tax.

Mission 73 - Destroy 3 Enemy Oil with Carbon Tax.

Mission 74 - Use Trojan Horse on a Resource, Unit and Action.

Mission 74 - Burn Out a Dubious Alliance.

Mission 74 - Burn Out a card stolen with Trojan Horse.

Mission 74 - Win without buying Action cards except Trojan Horse.

Mission 75 - Use Trojan Horse on 3 different Action cards.

Mission 75 - Trigger Free Radicals with a destroyed card.

Mission 75 - Trigger Free Radicals with a destroyed Land.

Mission 75 - Trigger Free Radicals by launching a Nuclear Missile.

Mission 81 - Capture the first High Ground without adding basic Units.

Mission 81 - Support Tanya with Supply Drop.

Mission 81 - Destroy a Supply Drop.

Mission 81 - Use Blast Expert to destroy the Enemy High Ground.

Mission 82 - Buy Divest.

Mission 82 - Buy 3 Divest.

Mission 82 - Win without any Production cards except Divest.

Mission 83 - Destroy 2 cards with Parts Dealer.

Mission 83 - Add a Tier 1, Tier 2 and Tier 3 card with Parts Dealer.

Mission 83 - Win without cards the Enemy added to your Deck.

Mission 84 - Add 3 Protectionisms.

Mission 84 - Win with a 5 Attack Creeping Barrage in your Deck.

Mission 84 - Prevent the Enemy from adding any cards to your Deck.

Mission 85 - Update a Supply Drop.

Mission 85 - Update a Protectionism.

Mission 85 - Support Update 2.0.

Mission 85 - Trigger Free Radicals with Divest.

Mission 85 - Prevent E.M.P. from destroying any of your cards other than Protectionism.

Mission 91 - Protect your Nation with an Outpost.

Mission 91 - Draw a card with an Outpost.

Mission 91 - Launch a Nuclear Missile.

Mission 91 - Draw 4 cards with an Outpost.

Mission 92 - Discard an Enemy Coal with Pump & Dump.

Mission 92 - Add a Coal to the Enemy's Deck.

Mission 92 - Add 3 Coal to the Enemy's Deck.

Mission 93 - Build a World Trade Center in Range of a Land with Defense.

Mission 93 - Skip a Build turn with World Trade Center.

Mission 93 - Skip 3 Build or Cooldown turns with World Trade Center on the same turn.

Mission 94 - Add an Explosive to the Enemy's Deck.

Mission 94 - Add 5 Explosives to the Enemy's Deck.

Mission 94 - Max out Explosives in the Enemy's Deck.

Mission 95 - Destroy a card with Hypersonic Weapon.

Mission 95 - Destroy a card of cost 6 or more with Hypersonic Weapon.

Mission 95 - Double Strike with Hypersonic Weapon.

Mission 95 - Hoard 20 Money until the turn you win.