Time Distortionists
About this game
Command a base outside time. Deploy agents across 13 billion years. Save what you can. Let the rest fall.
Time Distortionists is a turn-based strategy game where you manage The Anchor, a facility suspended beyond causality itself. Your mission: explore collapsing timelines, dispatch agents to critical moments in history, and build installations that hold entropy at bay. But you cannot save everything. Every intervention sends ripples through the causal web, and the resources to act are never enough. Choose what deserves to survive.
How You Play
Each turn, you scan the timeline to discover Moments spanning from the Big Bang to the far future. Dispatch teams of specialized agents: Chronautes, Thaumaturgists, Mediators, Archivists, and Catalysts - to run missions based on their stats and skills. Build facilities in The Anchor's limited grid to generate resources. Deploy installations across history to slow the spread of Stasis, the entropic stillness consuming possibility itself. Watch as your choices cascade forward, destabilizing some eras to stabilize others.
Key Features
13 Billion Years of History: From the Big Bang to the end of time. Ancient eras hold secrets you'll need to survive.
Impossible Choices: Every mission, every installation, every research project demands resources you don't have. Decide what deserves to exist.
Cascading Consequences: Stabilize one era and destabilize three others. Actions ripple forward through causality. Erosion spreads backward from the future.
Five Agent Classes, Endless Combinations: Match your team to each mission's conditions. High danger demands combat specialists. High complexity requires analysts. Get it wrong and watch them fail.
Build or Intervene: The Anchor's facility grid is finite. Generate resources at home or deploy installations across time to slow entropy's advance.
Forge Alliances Across Time: Build relationships with civilizations across history to gain resources, recruit agents, and create coalitions. No era can resist stillness alone.
Three Philosophies of Time: Pursue preservation, controlled chaos, or deep understanding. Your research choices reshape your tools and define how you can win.
Two Paths to Victory: Seal the threat away through infrastructure, or hunt it to its source. Different strategies, different endgames.
No Two Campaigns Alike: Procedural timelines generate unique starting conditions and strategic puzzles each playthrough.
The timeline is not a battlefield. It is an ecosystem. You are not a conqueror. You are a gardener of causality, learning when to intervene and when to let history take its course.

Manage time itself from a base outside causality in this turn-based strategy game. Scan and deploy agents across 13 billion years to stabilize collapsing eras. Build infrastructure to extract resources and defend the timeline. Every mission ripples through time. You can't save everything.