THE DOUBLE
About this game
Chapter 1 is available for free!
On January 13th, I announced that Chapter 1 would become free-to-play, and immediately submitted a ticket to Steam Support (note: you can't simply make a paid game free through the interface).
And finally, I received confirmation—the game is now free!
Please play! Write reviews (honest ones), leave comments in the community. This can genuinely influence how soon a continuation might come out (I really hope so!).
About the Game
MEET YOUR DOUBLE
You wake up. Morning. St. Petersburg, 19th Century. And you're about to meet someone who looks exactly like you. Lives like you. Steals your life.
What begins as a psychological nightmare becomes an interactive game of identity, madness, and the terror of self-recognition.
Based on Fyodor Dostoevsky's 1846 novella The Double, this is not a retelling - it's a modern exploration where literary horror becomes interactive horror.
THE UNIQUE CARD SYSTEM: FATE MEETS STRATEGY
Every confrontation with your Double is a game of 21, but with one twist—Tarot cards that shift reality itself.
How it works:
Play 21 against your doppelgänger for survival and sanity
Draw Tarot cards that modify the rules, alter probability, bend fate
Same cards create entirely different outcomes based on your decisions
Replayability: Dozens of card combinations generate new stories
PSYCHOLOGICAL STORYTELLING
The Setting: 19th-century St. Petersburg rendered as a character-opulent halls, shadowy streets, a city that mirrors your psychological descent.
The Narrative:
Notes and journals that immerse you in fractured memory
Dialogue that shifts based on your choices and card draws
An investigation into the nature of identity itself
Themes inspired by Dostoevsky: duality, madness, self-recognition, obsession
The Horror: Not jumpscares-first. Psychological dread. The creeping realization that you might not be the "real" version.
GAMEPLAY
Card Battles (Strategic decision-making)
Hybrid 21 + Tarot system that rewards experimentation
Same deck, infinite replays, different strategies and outcomes
Tension between optimal play and meaningful narrative
Exploration (Atmospheric immersion)
Navigate St. Petersburg discovering clues, hidden items, secrets
Find objects that unlock dialogue and memories
Uncover the truth about your Double
Narrative Choices (Meaningful consequence)
Decisions that branch the story meaningfully
Dialogue that changes based on previous choices
Multiple paths through the story
Puzzles (Thematic challenge)
Logic sequences inspired by Dostoevsky's writings
Psychological challenges that mirror story themes
UPD: I was planning to release 4 chapters of this game, but later I decided to temporarily stop developing it. This is only the first chapter!
Each chapter expands the card system's complexity and narrative depth. Also it’s a new psychological puzzles! A unified save system carries your choices forward-decisions in Chapter 1 echo in Chapters 2-4.
Post-launch: In addition to developing the game's parts, I also plan to create a free update with endless maps without having to replay the story!
WHY THIS GAME MATTERS
For Literary Enthusiasts: Dostoevsky's psychological masterpiece becomes interactive. His themes of duality, madness, and self-recognition are now something you experience, not just read about.
For Horror Fans: Psychological horror done right - atmosphere over jumpscares, dread over gore.
For Cards Games Lovers: Untypical system which compare strategy, meaning puzzles and forture!
For Strategy Players: The card system creates infinite replayability. Optimize your draws, discover new combinations, master the mechanics.
For Everyone Else: A game that stands on its own. No prior knowledge needed. Dostoevsky's themes enhance the experience but aren't required.
LANGUAGES & SUPPORT
Audio: Russian and English
Interface and texts: Russian and English
BEHIND THE SCENES
This game is developed by a solo creator with a background in game design and literary adaptation. It's a passion project inspired by classic literature, psychological horror, and innovative game mechanics.
Wishlist for launch notifications!
FINAL WORDS
Welcome to St. Petersburg, 1846.
Welcome to a world where you are not alone.
Because your worst enemy is yourself.
Achievements
View all 10 →
WIN DEVIL WITH 666
43.4%WIN DEVIL WITH 666

FEEL SOOO LUCKY
43.4%FEEL SOOO LUCKY

LOSER'S CHOISE
47.1%LOSER'S CHOISE

WIN ON HARDEST TAROT
47.8%WIN ON HARDEST TAROT

CHAPTER 1 COMPLETE
50.0%CHAPTER 1 COMPLETE

Tarot meets Blackjack with psychological horror inspired by Dostoevsky. A gore card game based on one of the strangest novels. Gameplay with puzzles, dark themes, surreal horror, cards and black humor. Experimental gameplay blending multiple mechanics