Taste of Blood
About this game
This game is a wave-based real-time strategy experience with a roguelike structure, focused on macro-level decision making rather than constant micromanagement.
You will face relentless enemy waves in a dark fantasy world filled with magic, monsters, and war without glory. Every choice matters — poor decisions will end your run, often sooner than you expect.
Victory is possible, but it must be earned through learning, adaptation, and multiple runs.
Core Gameplay
Real-Time Strategy (RTS) focused on high-level strategic decisions
Wave-based enemy progression with increasing pressure
Permanent death: when you lose, the run is over
Roguelike structure: each run forces you to adapt to new conditions
Short-Term vs Long-Term Strategy
Every run forces you to choose between immediate survival and long-term dominance.
There are no universal strategies. Each decision shifts the balance between risk and reward.
To win, you must constantly evaluate when to defend, when to invest, and when to commit fully, knowing that some mistakes cannot be undone
Important Notes
You control your units in real time, issuing orders and reacting to the battlefield
The focus is on macro-level strategy, not fast APM or constant micromanagement
Designed for players who enjoy thinking under pressure and accepting consequences

Wave-based real-time strategy (RTS) with roguelike elements focused on strategic decisions and survival.