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Sweeper Tale: How to Score Points for the Unseen Woman Without Triggering a Mine Playtest

About this game

Mine-Risk Seen reinvents classic Minesweeper with risk-management mechanics from modern board games.

The game loop

  • Reveal tiles on a mined grid to gather Gold, Iron and Crystal
  • Your pot grows exponentially as long as you avoid mines (×1.3 per safe click)
  • Hit CASH OUT to secure your winnings — or keep pushing your luck to multiply the pot
  • A mine = pot lost + one HP gone

Nizian scoring

Your final score is (total pot × min(Gold, Iron, Crystal)) ÷ number of moves. The resource you collected least caps your score — explore the whole grid, not just the easy spots. Resources are visible on hidden tiles… but a gem can hide a mine.

Four game modes

  • Stop or Go — pure push-your-luck, with cash-out and voluntary stop
  • Draws — a limited number of clicks, score without the move divider
  • Classic — plain Minesweeper, no side scoring
  • Economy — safe tiles cost credits, successful risks earn them, bankruptcy ends the run

Square and hexagonal grids

Five difficulty presets across two grid geometries change the neighborhood logic and the way risk spreads.

Deterministic seeds: share a seed and a difficulty to challenge friends on the exact same grid.
Sweeper Tale: How to Score Points for the Unseen Woman Without Triggering a Mine Playtest

Minesweeper meets push-your-luck. Reveal tiles, collect visible resources, grow an exponential pot — and decide when to CASH OUT before a mine resets it to 1. Four game modes, square and hex grids, Nizian scoring.

Developer

Unknown Developer

Release Date

17 June, 2026

Platforms