SpiritusCard
About this game
Spiritus TCG blends classic Five Elements strengths and weaknesses with Yin, Yang, and Chaos in one reveal and turn-order system. Each round moves through prep, draw, mulligan-style swap, face-down placement, simultaneous reveals, and multi-step resolution. The **Spirit-generating** side wins by reaching 21 Spirit; the **Spirit-draining** side wins at −21, with tie and special win conditions also in play.
The core loop is **build a deck → battle → earn new cards → refine your build**. Built in Godot with clear rules and pacing; saves, a card database, and Steam integration are planned.
Spirit system:
Shared resource decides the match; strategies split between raising and lowering Spirit.
Five Elements and extensions:
Metal, Wood, Water, Fire, and Earth alongside Yin, Yang, and Chaos—reveal order ties to strengths/weaknesses, card speed, and Spirit.
Face-down and reveal:
Three cover zones, simultaneous flips, and phased resolution—read opponents and answer back.
Deck building:
Keywords, tag synergy, and per-name limits support many archetypes.
Modes:
Solo campaign and online play (Steam friend lobbies planned).
Table-friendly:
Digital rules aim to stay aligned with the physical game for collectors and offline play.

Spiritus TCG blends classic Five Elements strengths and weaknesses with Yin, Yang, and Chaos in one reveal and turn-order system. Each round moves through prep, draw, mulligan-style swap, face-down placement, simultaneous reveals, and multi-step resolution.