Shaking Hands Demo
About this game
ABOUT THIS DEMO
This free demo version of Shaking Hands includes the first 5 days of the story. You will start shifting the city's balance, make the first tough bargains, and hear the footsteps of the approaching storm. To reach all endings and consequences, the full version is required.
ABOUT THIS GAME
You Shake a Hand. The Rest is a Chain Reaction.
Shaking Hands is a decision-driven shop management game set in a city drifting into collapse during the 1920s.
In this city, you are not a soldier; you are an arms dealer. Who you sell to doesn't just change your cash flow; it shifts the city's balance, the newspaper headlines, and the mood of your daughter waiting at home.
Here, no sale is ever “ordinary.”
Your Choices Change the City The trade you conduct inside these walls goes far beyond the shop.
You Write the Headlines: The guns you sell become tomorrow's news.
The Public Reacts: Newspapers shape the public's rage or hope.
The Streets Erupt: Public reaction changes the streets, and the state of the streets changes your shop.
Selling to revolutionaries today might set the streets on fire tomorrow. Playing into the State's hands reduces inspections but makes the public hate you. The wrong balance means a month where you can't pay the rent.
The Shop is Not a Sanctuary, It’s Pressure
Bargain: Every customer is different. Who is scared? Who is lying? Who will point that gun at whom? You must be a judge of character.
Take Risks: Illegal sales mean more money, but higher chances of inspections, raids, and robbery.
Survive: Rent, taxes, debt... Money isn't just profit; it's a burden on your back.
Another War at Home Your daughter is affected by your choices. As the city darkens, she changes. Some nights she goes silent; other nights she loses control. Making money doesn't always mean being a "good father."
Key Features
Story-altering, sales-based decision system.
Dynamic newspaper and city states shaped by your trades.
Delicate balance between factions: State, Resistance, Crime Syndicate, Public.
Dark, Noir atmosphere and managerial tension.
You sell guns. But everyone pays the price.

You shake a hand, the city burns. In the noir 1920s, every weapon you sell changes the headlines, the war, and your daughter's fate. In this management sim, you manage not just a shop, but your conscience. Who will pay the price?