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Serenity Demo

About this game

A zen gliding and exploration game with procedurally generated music

  • chill out 

  • get in the zone

  • have fun

  • multi-player by default

Cool features

  • procedurally generated music

  • procedurally generated levels

  • drag an .sf2 soundfont to change instruments

  • drag an .mp3/wav/opus to add background audio

  • CRT shader (adjustable or can be toggled off)

  • 60fps

Demo limitations

  • this is a work in progress build from the first week of Jan 2026

  • progress is not tracked, every game starts from level 1

  • the number of patterns and platforms are less than final game

  • the music system is not as advanced as final game

  • some platform shapes have less than optimal collision

  • almost zero onboarding

Credits

  • by Matt Sephton

Audio instruments use a soundfont by

  • D-Sound Lab

Frameworks

  • three.js

  • PlayroomKit

  • SpessaSynth

  • Tweakpane

Influences

  • Alpha Waves (1990)

  • Electroplankton (2005)

  • Flower (2009)

  • Journey (2012)

  • Jumping Flash (1995)

  • Panekit (1999)

  • Proteus (2013)

  • Tiny Wings (2011)

  • Tranquility (1992)

  • Zarch (1987)

Thanks

  • Bill Romanowski

  • Brian Eno

  • Tero Parviainen

  • Hiroshi Yoshimura

Serenity Demo

A zen gliding and exploration game with procedurally generated music

Developer

Matt Sephton

Publisher

Matt Sephton

Release Date

12 February, 2026

Platforms