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Saga · The Circle

About this game

A Note from "silence"

Saga · The Circle is built upon a belief in the player’s freedom of interpretation, imagination, and immersion born through reading.

I sincerely hope both your interpretations and those shared within the community can be respected as they are. And in return, I hope you can understand that the author may sometimes choose to answer with silence.

( ' x ' )


About the Game

🛡️ Build the Round Table, Watch It Break

[Saga · The Circle] is a Literary CRPG inspired by the imagination, tension, and freedom of tabletop roleplaying.

Set in a fractured Britain where Arthurian legend meets political tragedy, you witness King Arthur’s rise beside him as a friend, gather the Knights of the Round Table yourself, and watch the kingdom slowly tear itself apart.

Travel across monster-haunted roads, cursed swamps, forgotten ruins, and distant territories consumed by invasion, prophecy, and disorder. Investigate murders near the eastern borders. Hunt witches hidden beneath rotting marshes. Venture beyond fog-covered deserts in search of the Holy Grail.

But as the kingdom grows, so do its cracks.

Some knights believe Arthur’s dream can save Britain.

Others believe it will destroy it.

And beside the Round Table, Mordred is waiting for your answer.

🧩 The World Remembers Your Ideals

In this game, the world remembers not only your deeds, but the ideals you chose to uphold.

Instead of traditional levels and attributes, your character is shaped through knightly virtues such as Valor, Wisdom, Endurance, and Renown.

Meanwhile, your journey gradually shapes the kind of knight you become.

Not through simple good-and-evil meters, but through the way the world responds to:

  • the ideals you defend

  • the compromises you accept

  • the lines you choose to cross

  • ...and everything in between

These quietly influence:

  • Dialogue

  • Relationships

  • Political alliances

  • The atmosphere of the kingdom

  • The music throughout your journey

  • And ultimately, the ending itself

Will you remain loyal to Arthur until the very end?

Will you stand to build a new kingdom from the ashes?

Or will you be the head that wears a crown?

⏳ Explore, Investigate, Survive

Travel freely across Britain through a tabletop-inspired field exploration system filled with:

  • Dynamic encounters

  • Branching investigations

  • Dangerous roads and wilderness camps

  •  Random events and hidden discoveries

But the world does not wait for you.

Every investigation, journey, battle, and conversation consumes time:

  • Evidence fades

  • Witnesses disappear

  • Conflicts escalate

  • And the kingdom slowly descends into chaos

As night falls, exhaustion becomes another enemy. Rest at inns, sleep beside dying campfires, or continue forward at your own risk.

Just remember this:

The more time you spend chasing answers,

the more the kingdom changes behind you.

⚔️ Aggressive Turn-Based Combat

Combat combines classic tabletop-inspired turn-based battles with aggressive turn-steal mechanics inspired by real-time action games.

Different weapons and actions consume different amounts of time. A longsword slash, tower shield guard, and war hammer strike all move at different rhythms.

So do enemies, and each has own combos as well.

Predict enemy moves, break their combo with:

  • Perfect Guards

  • Guard Breaks

  • Interrupts

Fight carelessly, die within seconds.

Fight skillfully, dominate the battlefield.

✍️ Reading as Roleplaying

This game is built upon interpretation, imagination, and immersion through reading.

Rather than overwhelming the player with constant explanations and mechanics, the game asks you to read between the lines. The prose is novelistic, dense, and sensory, while dialogue remains brief and cinematic. Neither fully explains truth or intention beneath the surface. Even your protagonist is intentionally obscured.

Hand-drawn ink illustrations on parchment, expressive dice rolls, and adaptive orchestral music work together to bridge literary interpretation and gameplay immersion — but the game does not show you everything.

What shapes your journey is your choices, convictions, and the way you interpret the world around you. So read — between implication, silence, tone, and contradiction.

Are you ready to live through a forgotten medieval legend?

All you need is your imagination.

⚖️ The Legend Ends in War

The Holy Grail will be found.

Caerleon will fall.

The Round Table will split apart.

When the final battle begins, the knights you once gathered may stand beside you…

—or against you.

And when the war is over, only one question will remain:

What kind of knight were you?

Saga · The Circle

The Holy Sword has been drawn. Now gather the Knights of the Round Table to rebuild the kingdom. Explore and investigate war-torn Britain, and fight in tactical battles where stealing turns matters. In this Literary CRPG, every choice shapes your values, your allies, and the fate of Britain itself.

Developer

project silence

Publisher

project silence

Release Date

23 May, 2026

Platforms