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Prop Studio 3D

About this game

Stop wasting hours on basic props. Start shipping your game.

Prop Studio 3D is a real-time procedural 3D prop generator built for indie game developers and 3D artists. Whether you need a dungeon sword, a modular shield, an ornate axe, or a leather-wrapped dagger, you can generate, tweak, and export a game-ready mesh in seconds.

No Blender. No subscriptions. No compromises on topology.

πŸ”¨ A Parametric Engine Built for Game Developers

Every prop in Prop Studio 3D is assembled from a node tree of parametric components. Adjust a slider and watch the mesh update in real time. Change a blade profile, swap a pommel, restyle a handle wrap, and modify a shield rim β€” all without touching a single vertex manually.

The generator runs on a high-performance rendering engine, so what you see in the editor is exactly what you export.

βš”οΈ What You Can Create Today (Early Access)

Weapons

Swords β€” from short daggers to massive two-handed claymores

Axes β€” single-bit, double-bit, bearded, and throwing varieties

Spears & Polearms β€” customizable shaft length, head shape, and socket

Blunt Weapons β€” clubs, maces, flails, and hammers

Bows β€” parametric limb curve, string tension, and grip

Shields

Shield Face β€” round, kite, heater, oval, and fantasy shapes

Shield Rim β€” swept, riveted, and banded edge profiles

Surface Field Overlays β€” boss attachments, emblem stamps, and straps

Full Modular Assembly β€” combine face, rim, and surface details freely

Handles & Details

Grip wrapping β€” leather, cord, and wire wound styles

Pommels β€” spherical, disc, wheel, and custom profiles

Guards / Cross-guards β€” flat, swept, and S-shaped

Lathe & Extrude profiles for any cylindrical component

πŸ“ Clean Geometry β€” No Exceptions

Unlike boolean-heavy or decimation-based tools, Prop Studio 3D uses a parametric sweeping and subdivision engine tuned for game development. Every mesh comes out with:

Clean quad/tri topology β€” no degenerate faces or non-manifold edges

Pre-mapped UV coordinates β€” texture-ready without manual unwrapping

Correct real-world scale for Unity, Unreal Engine, and Godot

Consistent winding order and normals

πŸ’Ύ Export to Your Engine of Choice

glTF (.glb / .gltf) β€” for Unity, Godot, and Blender

Wavefront OBJ β€” universal fallback compatible with any DCC tool

Drop the exported file into your project folder. That's it.

☁️ Cloud Projects & Sharing (Optional)

Save your prop projects to the cloud, load them on any device, and share parameter files with collaborators. Cloud features are entirely optional β€” the generator works fully offline.

πŸ—ΊοΈ Early Access Roadmap

We are launching with a strong foundation of weapon and shield generators. During Early Access we will ship:

Phase 1 β€” Prop Generators: Furniture, containers/chests/barrels, dungeon & ruins sets, modular fences, campsite assets, doors & portcullises, nature/trees/rocks, sci-fi props, and urban street decor

Phase 2 β€” Material Tools: Procedural material builder, smart decal projector & baker, wear & weathering processor (edge-wear, crevice grit)

Phase 3 β€” Volumetric Tools: Organic vine & wrap generator, rope/cable connector, pile & stack generator, voxelizer & stylized remesher, lattice & curve deformer, Auto-LOD optimizer

Phase 4 β€” Geometry Engine Upgrades: Full 3D spline sweeps, 27-slice non-destructive scaling, CSG boolean union/difference, SDF volumetric blending

Every update is free for Early Access buyers.

πŸ› οΈ A Native Desktop App

Prop Studio 3D ships as a native desktop application for Windows, with macOS and Linux builds planned during Early Access. Install it, launch it, and start generating β€” no setup required.

Prop Studio 3D is built by a solo indie developer who needed a tool like this and couldn't find one worth using. Your Early Access purchase directly funds continued development.

Prop Studio 3D

A real-time procedural 3D prop generator for game developers. Design weapons, shields, crates, and game-ready props with parametric sliders β€” no modeling skills required. Export clean topology directly to glTF, OBJ.

Developer

Hyper Light Studios LLC

Publisher

Hyper Light Studios LLC

Release Date

01 January, 2026

Platforms