Project: Zenith Expanse
About this game
The void is vast. Your cargo hold is not.
You're not a chosen one. You're not saving the galaxy. You're a captain with a ship, a crew that needs feeding, and a dream of maybe-just maybe-breaking even this quarter.
PROJECT: ZENITH EXPANSE is a space colony survival sim about the people who didn't make it into the history books. The haulers. The prospectors. The ones who fix the oxygen recycler with duct tape and prayer.
BUILD MORE THAN WALLS
Establish colonies on planets that don't want you there. Manage resources, assign jobs, and watch your settlement grow from a handful of desperate tents into something that might actually have a future. Or watch it collapse because someone forgot to rotate the crops. That happens too.
YOUR CREW, YOUR PROBLEMS
Every colonist has a past, a personality, and opinions about your leadership. Some will become indispensable. Others will start fights over the last coffee ration. Manage their needs, their relationships, and their inevitable breakdowns.
TRADE, HAUL, SURVIVE
The economy doesn't stop because you're having a bad day. Run cargo between stations. Negotiate with factions who remember that thing you did three systems ago. Find out that burgers cost 8 credits on Hynstrixus IV and wonder if that's worth the detour.
A GALAXY THAT DOESN'T REVOLVE AROUND YOU
Factions trade, fight, and make deals whether you're watching or not. Wars start. Alliances shift. Prices change. You're not the protagonist of the universe-you're just trying to carve out a corner of it.
MAKE IT YOURS
Not enough chaos? Too much chaos? Fix it yourself. Let Me Cook is PZE's built-in modding framework. Add new items, events, stories, and game mechanics using human-readable text files. No programming degree required - if you've ever edited a config file, you're already overqualified. The game ships with the same tools we use to create content. Your mods aren't second-class citizens. They're just... content. What you do with that power is between you and your colonists.
Features:
- Deep colony management - Build, expand, and maintain settlements across diverse planetary biomes
- Crew simulation - Colonists with personalities, skills, relationships, and their own agendas
- Dynamic economy - Trade goods across a living galaxy where supply and demand actually mean something
- Multi-ship operations - Manage your fleet, from rust-bucket haulers to something you're actually proud of
- Emergent storytelling - No scripted drama. Just systems colliding until someone loses an airlock
- Factional politics - Navigate a galaxy divided by old Earth grudges and new frontier ambitions
- Let Me Cook modding system - Create new items, events, quests, and mechanics using simple text files. No coding required. If you can write a recipe, you can mod the game.
THE FRONTIER IS YOURS. TRY NOT TO BLOW IT.

A space colony sim about people who didn't make it into history books. The haulers. The prospectors. The ones who fix oxygen recyclers with duct tape and prayer. Build, trade, survive, and manage crews who have opinions about everything. The frontier is yours - try not to blow it.