Project Roy
About this game
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Roy can hijack enemy robots in the middle of battle. Run low on health? Jump to another body. Outnumbered? Steal a stronger frame. Every fight becomes a puzzle of survival and opportunity.
The Sullivan Corporation knows you’ve escaped. Their response? Unleashing waves of deadly machines to stop you. Fast reflexes and smart thinking are your only hope.
Wave-based combat that gets harder with each round
Face robots with unique AI, weapons, and attack patterns
Inspired by classic FPS chaos — shoot, strafe, slide, and dominate
Each robot you hijack completely changes how you fight — from agile run-and-gun Rangers to slow, brutal Tanks.
Ranger – Assault rifle, deployable shield, and grenade launcher
Tank – Minigun, gravitational pull, and a bullet-reflecting matrix
Trickster, Breacher, and more – Each with signature abilities, weapons, and playstyles
Every possession, every kill — makes you stronger. Customize each run with randomized upgrade cards, and evolve Roy’s AI between battles.
Temporary Upgrades – Power-up on the fly with combat abilities and modifiers
Roy Level Progression – Earn XP across runs to level up and push deeper
Customize Your Build – Stack upgrades to suit your playstyle: brute force, control, or speed
The Sullivan Facility is a living labyrinth of high-tech experimentation and ruthless control. Can you make it out?
Labs – Clinical, neon-lit testing chambers
Industrial Sectors – Steam-filled arenas and environmental hazards
Corporate HQ – The final gauntlet… and your ultimate adversary

A rogue AI awakens inside a corporate combat facility with no body of its own. To survive, it hijacks enemy machines mid-battle, chaining stolen forms together while tearing through waves of robots in a desperate escape toward freedom.




