Prison Chain: The Unredeemed Thought
Downloadable Content

Prison Chain: The Unredeemed Thought Demo
21 June, 2026
Try the demo of Prison Chain: The Unredeemed Thought — a psychological suspense visual novel about sin and redemption. You wake up in an unfamiliar living room. Two silent men stand beside you. Every choice changes their "sin value" and leads to a different ending.

Prison Chain: Deception
20 June, 2026
How many screws must one skip tightening to crush a life? He spent the rest of his life answering that question — until he no longer had to.
About this game
Prison Chain: The Unredeemed Thought is a text-driven psychological horror visual novel. No complex mechanics, no combat, no puzzles—just words, choices, and the self you must face.
Story
You wake up in a strange living room. The back of your head throbs. There’s a metallic taste in your mouth. On the coffee table sits half a glass of water with a pink lipstick stain on its rim. In a framed photo on the wall, one woman’s face has been erased.
A silent man stands in the corner. His name is Alex. Another stands by the window. His name is David.
On the wall, written in blood:
“Confess your sins, and you shall be redeemed.”
You don’t know why you’re here. You don’t know who they are. But every choice brings you closer to the truth—and closer to the abyss.
Gameplay
Make choices that affect each character’s “Sin Value”
Collect clues scattered in the room to piece together the truth
8 different endings, from redemption to eternal darkness
Features
Text-driven, no jump scares — focuses on psychological dread and moral weight
Base game contains over 80,000 words
4 standalone character DLCs available (Gu Qingnian, Alex, David, Carl)
Created by a 15-year-old solo developer “Luomeixu” (script, code, art coordination, sound)
About the Developer
I’m Luomeixu, a regular student and the sole developer of this game. From script to code, from art to sound — no team, no studio, just an old computer and countless late nights.
This game is my understanding of crime and punishment. It’s not here to scare you with cheap tricks. It’s here to make you think, after the final page, about the things you might have run away from.
Thank you for playing my game.
DLC Chapters
If You Ever Remember Me – Gu Qingnian Chapter
Deception – Alex Chapter
Rage – David Chapter
Cowardice – Carl Chapter
Each is a standalone prequel story about the lives these characters lived before they walked into that living room.

A text-driven psychological horror visual novel. You wake up in a strange living room. Two silent men stand beside you. On the wall, blood writes: “Confess your sins, and you shall be redeemed.” Every choice changes the ending. Over 80,000 words in the base game, plus 4 standalone character DLCs.