ploink
About this game
Place pegs and drop balls, thats it. It might sound simple but ploink has a lot of depth in the various items you can obtain during your runs. The key to winning is coming up with a combination of items that will get you over the score requirement.
Ploink isn't designed around forced interactions between specific items, it's designed for you to find cool synergies on your own, some even I didn't expect.

Pegs are the bread and butter of your builds, offering a wide variety of game mechanics to play with, such as...
Give balls score and multipliers
Push, block, redirect and teleport balls around the board
Generate money, create new pegs and spawn more balls
Explode and shoot balls with various military grade explosives and turrets
Expand your board with new dimensions or just create a new universe entirely

Balls are the friendly faces you must unfortunately sacrifice to THE VOID. They're less crazy than pegs but still offer interesting mechanics that might interact with specific pegs...
Spawn more balls when dropped
Gain score multiplier, increasing the score gained from pegs
Different sizes and changes in physics
Teleport or respawn under certain conditions
Stealing or destroying shop items
One time effects such as gaining a lot of balls or powering up your balls

Wacky plinko-inspired roguelike. Design a board of weird items, drop balls with silly little faces then watch the physics explode into a satisfying chain-reaction of numbers until your CPU explodes (Your CPU won't actually explode)