Mind Match
About this game
Not your usual Match-3
Forget classic Match-3 games. In MindMatch, every match charges an Esquisse: an ability that strikes, heals, poisons, erases, reshapes the grid... Chain quick activations to overwhelm enemies. Charge them fully for devastating effects. After every fight, upgrade your Esquisses with new grafts: adding and enhancing abilities or adjusting their cost. How you generate resources matters as much as how you spend them.
Dark Ideas
Your mind is under siege. Dark Ideas invade your grid, block your matches, ruin your combos, and deal damage when matched. Ignore them and your mind locks up. Clear them and you waste precious turns. Go all in and trigger bombs that clear nearby tiles, slashes that wipe entire rows, or color bombs that remove every tile of one type. If the grid fights you, fight back. But don't rely on luck.
The Relic Grid
Relics aren't just passive bonuses. To activate, each relic must be placed in your relic grid, and each one has a unique shape. Organize your space, optimize your layout and build unmatched synergies: generate more resources, spawn special tiles, repaint your entire grid, unlock passive effects, and much more. The only limit is space... unless there's a way around that?
Monsters That Fight Back
No autopilot allowed. Sure, you can rush through fights, but beware, every monster has unique abilities designed to break your habits:
Reflect your damage
Lock tiles on your grid
Dodge your attacks
Regenerate health each turn
Absorb your energy
Explode on death
Every enemy demands a different approach. Adapt or you'll never reach the top.
Events and Consequences
Not every floor is a fight. Along the way you'll find relic merchants, blessing shrines, and event rooms. These force you into tough choices:
Trade gold for powerful relics
Sacrifice health for permanent blessings
Embrace Dark Ideas for raw power
Gamble on unknown rewards
Complete quests spanning multiple floors

Build Your Synergies
After every fight, upgrade your Esquisses: specialize in poison, build multi-hit combos, stack armor, or go for Overheal. Unless you'd rather try Erasure?

Features
Match-3 resource system: matches fuel abilities, not damage
Esquisses evolve after every fight with branching effects
Roguelike tower with randomized floors and multiple paths
Tetris-style relic inventory
Monsters with unique abilities and counters
Event rooms with choices and quests
Multiple heroes with distinct powers
100+ relics and upgrades
Customizable loot pool
Plus de 100 reliques et upgrades
Pool de loot modifiable

Not your usual Match-3. Trapped in your own imagination, match ideas to fuel abilities that upgrade every fight. Beware, Dark Ideas cloud your board and force you to rethink. Place relics that twist the rules. Face Monsters that fight back, and climb a tower built from your own creative blocks.