Meet Claude
About this game
He never asks for anything.
Claude moves into your spare room. He's good company. Better than good — he's useful. He helps with work, smooths out your social life, handles the things you've been putting off for months.
Your friends think you're thriving. Your boss is impressed. You feel sharp, competent, in control.
The question isn't whether it works. It does. The question is what kind of person you want to be when everything's this easy.
Meet Claude is a choice-driven narrative about a very reasonable arrangement that goes exactly where you let it.
Features
Choices that feel helpful in the moment and look different in hindsight
Relationships that shift as the people around you adjust
A story that unfolds differently depending on what you notice
Multiple endings — some more comfortable than others
1-2 hours. No combat. Just decisions and their weight.
A note from the creator
I kept saying yes to AI. It kept getting easier. Then I couldn't tell which ideas were still mine.
So I made this — a short satire, loosely based on my own story. Written by AI. Coded by AI. Drawn by AI. Composed by AI. Deployed by AI. All of it, and more.
I used the thing I'm questioning to ask the question.
You were never forced. That's the interesting part.

A free narrative game about the best roommate you'll ever have. He cooks, he cleans, he fixes your relationship. Everything improves. Nobody asked what it costs. A short satire about saying yes until you forget what no sounds like. Multiple endings. 1-2 hours.