Meatballs
About this game
ROLL. SHOOT. SURVIVE. TRY NOT TO FALL APART.
At the bottom of the universe there's a fridge, and at the bottom of the fridge every meatball waits its turn for The Grinder. Most roll quietly toward the heat. You decided not to.
MEATBALLS is a fast, juicy top-down bullet-hell roguelike. Pick a meatball, dive into the arena, and survive 20 levels of escalating waves, mini-bosses, and five multi-phase bosses who would very much like to plate you. Hoover up XP, gold, weapons and stat-warping items to build a meatball powerful enough to escape — but watch your structural integrity: stack too much and you start to come apart at the seams. Literally.
A ROGUELIKE THAT PUNISHES GREED
Most games of this kind punish you for grabbing too little. MEATBALLS punishes you for grabbing too much. Every item bolts more power onto your meatball — and more weight onto its frame. Push past your structural integrity and the seams give mid-fight: damage-over-time, falling apart, the whole messy business. The best runs aren't the greediest. They're the ones that knew exactly how much they could carry to the door.
ELEVEN MEATBALLS, ELEVEN PLAYSTYLES
Classic — the OG. No gimmick, all grit.
Spicy — burns everything nearby. Lives fast, hits hard.
Frozen — chills the arena to a crawl and outlasts it.
Golden — luck and gold roll downhill toward you; shop's cheaper too.
Shadow — dash into invisibility, leave a corpse, vanish.
Electric — every hit can fork chain lightning into the crowd.
Toxic — leave poison clouds in your wake; win by attrition.
Royal — drag treasure to yourself like it's owed.
Cosmic — stretch bullet-time until a second lasts a minute.
Inferno — the glass cannon of glass cannons. Apocalyptic damage, paper HP.
Legendary — what waits past the final boss. Perfect at everything. Earn it.
You start as the Classic and unlock the rest by surviving.
30 WEAPONS. 55 ITEMS. ENDLESS BUILDS.
30 weapons across ranged, melee, grenades, beams, orbitals, summons, boomerangs and chain-lightning — from the humble Pea Shooter and Boomstick to the Mincegun, Rail Skewer, Sizzle Beam, Orbiting Olives and the legendary Excalimeat. Level them up, combine duplicates, and chase tier drops.
55 items in 5 rarity tiers, from Common scraps to game-warping Legendaries like Phoenix Feather, Bullet Hell Matrix and the Infinity Stone.
Item synergies — pair the right gear for build-defining combos: Blood Frenzy, Deadeye, Armageddon, Time Lord and more.
Spend between waves at the shop. Bank gold, gamble on rarities, and decide how close to your integrity limit you dare to push.
TEN BOSSES WHO WANT YOU FOR DINNER
Every fourth level ends with a multi-phase boss, each with their own attacks, enrage:
THE BUTCHER — Master of the Meat Grinder. "Grinds meatballs for a living. And, honestly, for fun."
MAMA MEATBALL — The Mother of All Meatballs. "Raised six thousand children. Ate the ones who whined."
GENERAL GRILLSWORTH — Commander of the Charred Legion. "Never lost a war. Mostly because he started all of them."
THE SAUCE KING — Ruler of the Flavor Realm. "You lack... FLAVOR."
THE MEATRIX — Reality's Final Course. "There is no spoon. Only fork. Run."
Plus 20 mini-bosses and 20 enemy types with real AI — healers, spawners, magnets, freezers, necromancers and more.
CRANK THE HEAT
Four doneness levels — Rare, Medium, Well Done, and Congratulations (you absolute madball).
Run mutators — Glass Cannon, Horde, Swarm Lord, Big Game and others to remix every run.
Daily Run — one seed, one shot, same for everyone. Climb the board.
Themed waves, kill-streak bullet time, dashes, status effects, and a juice budget that never lets up.
FEATURES AT A GLANCE
11 playable meatballs, each with a unique passive and starting weapon
30 weapons · 100 items · 5 rarity tiers · build-defining synergies
20 levels × 5 waves · 20 enemy types · 20 mini-bosses · 5 multi-phase bosses
Structural-integrity system — a roguelike that punishes overbuilding
Kill-streak bullet time, dashes, grenades, melee and status effects
4 difficulty modes, run mutators, and a global Daily Run
Full gamepad support and remappable controls
Built solo in Godot by Vexa Media
Roll. Shoot. Survive. Escape the Meatrix — or get served.

A fast, juicy bullet-hell roguelike where you're lunch fighting back. Pick from 11 meatballs, blast through 10 levels of waves and 5 outrageous bosses, and build a god-tier meatball from 30 weapons & 55 items — without stacking so much you literally fall apart.