Lootbound
About this game
Lootbound: Take risks and assemble your party and build
Every run starts solo.
Move along the map, choose your own adventure, and weigh the risks and rewards. You’ll meet companions along the way. Together with them, you create your own playstyle.
The perfect build might come together in seamless synchronicity — or it could go the other way.
Party and equipment
Companions follow the same rules as the hero.
Items only work when equipped. Your choice of equipment directly impacts the party’s behavior and how the build works as a whole. One item could make a character the key to success.
Another could turn them into dead weight.
Item auras
Items exist on their own.
But they really shine when they start to influence each other. Some items have auras and strengthen adjacent items.
A good combination can change the course of the entire run.
Skills and progress
Your hero starts with a base set of skills.
Everything they get after that is exclusively up to you. You’re not just increasing numbers. You’re creating the character’s combat style on the go.
And your choices? They’re final.
Damage types
There are various kinds of damage in Lootbound.
Each kind interacts differently with armor and enemy health, allowing you to create a build around the mechanics of your choice: armor penetration, exhaustion, armor destruction, or direct damage.
Lootbound is...
A tactical roguelike with high replayability.
Your party is assembled as you progress through the game.
Equipment with auras and synergies.
Builds that are created around damage types and item interactions.
Calculated risk and reward selection through dice rolls.
Every run brings a new party.
Every build is a direct result of your choices.
Every mistake will stay with you till the end.

Lootbound is a tactical loot management roguelike where you start solo and assemble your party as you go. Choose routes, risks, rewards, equip heroes and companions, and create a build to challenge the final boss. Turn-based combat, calculated risk, equipment synergies, and honest difficulty.