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Last Fisherman

About this game

A relaxing fishing game with a unique twist: explore six different biomes in a post-apocalyptic world and catch over 70 unique fish species. Every catch is documented with detailed descriptions and scientific facts.

๐ŸŸ Features

Extensive Fish Book

Over 70 different fish species are waiting to be discovered. From common freshwater fish to rare and mysterious creatures, each species is uniquely designed with its own traits, weight ranges, and scientific background information.

๐ŸŒ Six Unique Biomes to Explore

  • ๐ŸŒŠ Beach: Calm coastal waters filled with diverse marine life

  • ๐Ÿข City: Urban waterways with adapted fish populations

  • ๐Ÿ€ Subway: Underground water systems hosting special species

  • ๐ŸŒฒ Forest: Forest ponds and lakes with unique biodiversity

  • ๐ŸŒต Desert: Rare oasis waters with extreme adaptations

  • โ„๏ธ Iceland: Arctic seas inhabited by deep-sea species

  • โ“ Secret: ???

โš™๏ธ Progression System

Three different upgrade categories allow you to continuously improve your equipment:

  • Grip: Improves casting precision

  • Bait: Increases the chance of rare catches

  • Line: Reduces waiting time between bites

๐ŸŽฏ Specialized Baits

Different bait types can be purchased to specifically target certain rarity tiers. This system allows for strategic fishing when hunting rare species.

๐Ÿ“– Detailed Collection

The integrated fish book documents every catch with:

  • Species descriptions

  • Scientific facts

  • Personal weight records

  • Catch statistics

  • Rarity tiers

๐Ÿ•น๏ธ Gameplay Mechanics

  • Precise casting system with timing mechanics

  • Rhythmic fishing mini-game

  • Economy system for selling fish and upgrading equipment

  • Story items to unlock in each biome

๐ŸŽฎ Gameplay Loop

Fishing Mechanics

The game combines classic fishing gameplay with modern mechanics and a small snack stand system. After casting your line, you wait for a biteโ€”waiting time can be reduced through upgrades. Catching a fish triggers a skill-based mini-game focused on timing and reaction.

Collection & Progression

Caught fish can either be sold to earn money for upgrades or kept in your inventory. The fish book automatically records all discovered species and stores personal records.

Biome System

Each biome can be unlocked via purchase in the map menu. Different environments offer unique fish populations and challenges.

๐Ÿ“Š Game Content

Rarity Tiers

  • Common (40% spawn rate)

  • Uncommon (30%)

  • Rare (15%)

  • Epic (10%)

  • Legendary (4%)

  • Exotic (1%)

  • Ancient (Story Items)

Economy System

Each fish has a base value that is multiplied by its rarity. Earned money can be invested into upgrades or special bait types.

Story Elements

Each biome contains a unique story item that can only be caught once. Collecting all story items unlocks special events.

๐ŸŽจ Technical Details

  • Graphics: Low-poly 3D environments with a stylized look. Each biome features its own atmosphere and a day/night cycle.

  • Audio: Atmospheric soundtrack that adapts to each biome, with sound effects for all gameplay mechanics.

  • UI/UX: Clean, easy-to-read interface with detailed statistics and information. Full support for keyboard and gamepad.

Last Fisherman

In abandoned biomes, forgotten cities, and lifeless waters, you cast your line โ€” often without knowing whether it is still worth it. Rare fish, fragile systems, and a world without explanation create an atmosphere that observes rather than entertains.

Developer

ZwiebelGames

Publisher

ZwiebelGames

Release Date

01 January, 2026

Platforms