Skip to content

Iris Grid Demo

About this game

Iris Grid is a roguelite tile-connecting deckbuilder. Casual on the surface — a scoring engine underneath.

15 to 40 minutes per run. No two play alike.

Match by color. Match by value. Bridge across.

A 6×5 grid. Match tiles by color or value to score. Chain same colors and the score climbs. Matches are free. The chain is your call.

Every run, you build a scoring machine.

Between levels, the shop stocks three kinds of upgrades:

  • Cores — Passives that stay with you. Combo accelerators, value doublers, threshold-triggered chain reactions. 60+ cores.

  • Items — Single-use tactical tools. Force an illegal match, double a tile, lock your multiplier to a tile's value. 29+ items.

  • Patches — Permanent rewrites to your tile deck. Boost the weak, embed gems that double forever, turn tiles into rainbow wilds. The pool carries across all 9 levels. 31+ patches.

120+ parts. Countless builds.

Every level rolls a new rule.

From level two on, each level rewrites how the grid works. The build that carried you last round may crumble the next.

35+ unique special rules, each demanding a different approach.

Some tiles have a mind of their own.

Beyond ordinary tiles, a few will help you — or punish you:

  • Resonant — While it stays on the grid, every match gets a bonus.

  • Growth — Gains permanent value each time it's matched.

  • Durable — Scores twice per match.

  • Linked — Ignores all matching rules.

Data & Privacy: This demo collects anonymous crash reports and gameplay statistics (via Sentry) to help us fix bugs and improve the game before launch. No personally identifiable information is collected.

Iris Grid Demo

Match by color or value. Chain combos. Craft builds. Outsmart 40+ levels that twist the rules. A roguelite tile-matching strategy game where every match feeds a scoring engine you design. 120+ cores, items, and patches. No two runs play the same.

Developer

Muyi Games

Publisher

Muyi Games

Release Date

12 June, 2026

Platforms