I WAS A KING
About this game
A court-driven text-based political thriller in Joseon. Type decrees—your tone shapes consequences.
You are the King. Each day, the court brings two petitions. You answer by typing a decree—and your tone becomes part of the decision.
Deterministic outcomes. Your choices trigger designed consequences (no hidden RNG).
The court is the voice. AI is used to phrase and interpret court dialogue—not to decide outcomes.
What you do
Read petitions from ministers, factions, and the people
Issue decrees in natural language (with tone)
Watch consequences unfold—sometimes immediately, sometimes later
Survive crises: unrest, corruption, war pressure, and court politics
Reach an ending that records your reign
Why it’s different
Most choice games ask what you choose.
I WAS A KING asks how you speak.
When words become law, responsibility changes.
Features
4-hour complete experience (no live service, no endless grind)
Multiple endings and achievement-style reign records
English & Korean support
Designed to be replayed for different governing styles
Note on AI: Used only for court “voice” and phrasing. Outcomes are deterministic and authored.

A court-driven, text-based strategy game where your words become decrees. Two petitions per turn—type carefully, face the backlash, and remember: you WERE a King.