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I WAS A KING

About this game

A court-driven text-based political thriller in Joseon. Type decrees—your tone shapes consequences.

You are the King. Each day, the court brings two petitions. You answer by typing a decree—and your tone becomes part of the decision.

  • Deterministic outcomes. Your choices trigger designed consequences (no hidden RNG).

  • The court is the voice. AI is used to phrase and interpret court dialogue—not to decide outcomes.

What you do

  • Read petitions from ministers, factions, and the people

  • Issue decrees in natural language (with tone)

  • Watch consequences unfold—sometimes immediately, sometimes later

  • Survive crises: unrest, corruption, war pressure, and court politics

  • Reach an ending that records your reign

Why it’s different

Most choice games ask what you choose.
I WAS A KING asks how you speak.
When words become law, responsibility changes.

Features

  • 4-hour complete experience (no live service, no endless grind)

  • Multiple endings and achievement-style reign records

  • English & Korean support

  • Designed to be replayed for different governing styles

Note on AI: Used only for court “voice” and phrasing. Outcomes are deterministic and authored.

I WAS A KING

A court-driven, text-based strategy game where your words become decrees. Two petitions per turn—type carefully, face the backlash, and remember: you WERE a King.

Developer

Heritage Incorporation

Publisher

Heritage Incorporation

Release Date

01 March, 2026

Platforms