Hordes Of War
About this game
Player Testers Needed
Playtesters Wanted ⚔️
Join the war early and help shape HORDES OF WAR! Fight in massive battles, test classes, and give feedback.
Rewards: Platinum Classes + Early Access Beta
Jump in now and become a founding player!
Check the Discord Announcements for more details!
About the Game
HORDES OF WAR
Is a team-based fantasy war game where set in Ossengard 10 races and over 120 character classes battle for total control of a living, war-torn world. A long standing perpetual war...
Two factions stand against each other:
The Dawnguard Order (West)
Dwarves
Men
Wood Elves
Barbarians
The Umbral Horde (East)
Orcs
Goblins
Ogres
Dark Elves
Skeletons
Each faction fights to conquer all 10 kingdoms across the continent.
CORE GAMEPLAY,
The War Begins – The Great Divide,
Every campaign begins in the Great Divide, a massive mountain battlefield separating East and West.
The winning team becomes the attacking force,
The losing team becomes the defenders,
Territory Conquest System
After each victory:
The winning team votes on which connected enemy territory to invade next,
Battles progress across a persistent world map,
Every win pushes your faction deeper into enemy lands,
Siege-Based Warfare
Each territory contains:
Multiple castles,
A final HQ stronghold,
Attackers:
Spawn at a forward HQ base camp,
Push through castles one at a time,
Defenders:
Spawn at their most forward castle,
Fall back as each castle is lost,
Only one castle can be attacked at a time to keep battles focused and strategic.
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Victory Conditions
Attackers win by:
Capturing all castles and the HQ,
Defenders win by:
Holding the line,
Retaking lost castles,
Destroying the attacker’s HQ,
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RESOURCE SYSTEM
Each realm contains capturable resource zones:
Mines → Iron,
Logging Camps → Wood,
Farms → Food,
These resources are critical to winning the battle.
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CLASS-BASED STRATEGY
Special classes use resources to shape the battlefield:
Engineers
Build siege weapons,
Place ladders, barriers, and traps,
Commanders
Deploy forward spawn camps,
Create flanking opportunities,
Healers
Heal allies using resources,
Sustain frontline pushes,
CASTLE UPGRADES & DEFENSES
Teams can spend resources to fortify their positions:
Upgrade gates (Wood → Reinforced Steel),
Hire NPC defenders:,
Wall Archers
Ground Units,
Strengthen castle defenses,
GOLD & CLASS PROGRESSION:
Players earn Gold from kills,
Different classes are worth different amounts,
Gold is used to unlock and play new character classes,
With over 120 classes, players can constantly evolve their playstyle
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WHAT MAKES OSSENGARD UNIQUE:
Massive team-based siege warfare,
A persistent world map shaped by player decisions,
Deep resource and class strategy,
10 unique races fighting across 10 kingdoms,
Every match directly impacts the ongoing war,
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WE ARE LOOKING FOR PLAYTESTERS
We’re looking for players who:
Love fantasy, warfare, and large-scale battles,
Enjoy teamwork, strategy, and progression,
Want to help shape a game from the ground up,
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EARLY TESTER REWARDS,
Direct input on development,
Early access to new features,
“Founding Player” recognition,
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The war for Ossengard has begun…
Choose your side. Conquer the realms.

Massive team-based fantasy war across a living world. Choose a faction, master 120+ classes, siege castles, gather resources, and push the front line across 10 kingdoms. Every battle shapes the map—fight for total conquest in an endless, ever-changing war.