Global Supremacy
About this game
GLOBAL SUPREMACY
Run a country in real time, from the budget office to the battlefield.Global Supremacy is a real-time geopolitical simulation covering 196 nations, 2,604 administrative regions, and 2,445 cities.
You choose a country and manage it through the calendar. Armies move each day. Prices, taxes, budgets, population, and trade update through monthly cycles. Economic phases shift over time. Elections, laws, technology, diplomacy, and wars can change the direction of a country for years.
The game is built around connected systems. A tax cut can help growth but reduce revenue. A defense buildup can improve security but strain welfare, education, or infrastructure. A trade deal can lower prices while exposing domestic industries. A war can win territory while damaging the economy that has to pay for it.

The World Map
- Play as any of 196 countries, from major powers to small states.
- The world is divided into 2,604 regions and 2,445 cities.
- Regions have terrain, resources, infrastructure, and strategic value.
- Mountains, coasts, forests, deserts, arctic regions, and plains affect military planning.
- 23 maritime chokepoints, including Suez, Panama, Malacca, Hormuz, Gibraltar, and the Bosphorus, shape trade and naval strategy.
- Game speed can be adjusted from 1x to 16x, with pause available at any time.

Economy and Budget
The economy runs through industries, labor, demand, inflation, debt, trade, and government spending.Business Cycle
The economy moves through 8 phases: Overheating, Boom, Recovery, Stagnation, Downturn, Depression, Stagflation, and Deflationary Depression. Each phase changes the pressure on growth, inflation, unemployment, investment, and public approval.
Industries
32 industries produce goods and services using demand, supply, labor participation, and capital utilization. Essential sectors such as food, energy, healthcare, and medicine behave differently from normal goods and luxury sectors.
Government Budget
You divide spending across 9 ministries: Defense, Education, Health, Infrastructure, Science, Welfare, Diplomacy, Justice, and Environment. Monthly fiscal results affect deficits, debt, bond issuance, interest costs, and credit pressure.
Monetary Policy
Set the base interest rate from -0.5% to 20%, use quantitative easing in severe downturns, and adjust the reserve ratio to influence lending. Monetary policy can cool inflation, support investment, or create new risks if pushed too far.
Tax and Tariffs
Set income tax, corporate tax, value-added tax, industry tariffs, and country-specific tariffs. Higher taxes can stabilize the budget, but they can also slow investment and reduce approval.

Trade, Energy, and Resources
Trade
Negotiate bilateral trade agreements, free trade agreements, common markets, and resource contracts. Trade affects prices, exchange rates, inflation, industrial pressure, and public sentiment.
Energy
Build and retire power plants using coal, nuclear, hydro, renewables, and other sources. Energy shortages can reduce production and trigger public anger. Import dependence can solve short-term shortages but creates strategic risk.
Resources and Agriculture
36 resource types are distributed across the world, including oil, coal, gas, uranium, iron, copper, rare earths, lithium, cobalt, grain, and livestock. Output depends on infrastructure, technology, demand, and regional conditions.

Military
Land Forces
Build divisions with manpower, equipment, training, morale, technology, organization, and entrenchment. Terrain and supply lines matter. A division cut off from supply can collapse quickly.
Navy
Design fleets using 15 ship classes and 277 naval components, including engines, reactors, armor, missiles, guns, torpedoes, radar, sonar, and fire-control systems. Ship design affects cost, build time, combat power, and role.
Air Forces
Use fighters, bombers, attack aircraft, AWACS, tankers, airlift, and amphibious support. Air superiority, SEAD, close air support, and transport operations can decide whether a campaign succeeds.
Manpower and Procurement
Choose between conscription and volunteer forces, manage training time, and fund procurement and R&D for tanks, aircraft, ships, and other equipment.

War and Peace
Combat is processed through multiple phases, including air superiority, suppression of air defenses, close air support, ground combat, breakthroughs, pursuit, and naval blockade.Long wars create exhaustion, casualties, economic pressure, and political risk. When peace talks begin, victory score limits what can be demanded. Occupied land can be annexed, turned into a puppet, or used for reparations depending on the settlement.
Postwar control also has costs. Occupation, resistance, integration, security spending, and regional economic damage can make conquest expensive even after the fighting ends.

Diplomacy
Diplomacy uses relations, interests, treaty rules, national power, and strategic context.Negotiate military alliances, SOFA agreements, free trade pacts, monetary unions, resource-sharing deals, technology transfer, intelligence sharing, and other treaties. Different treaty types use different approval rules, including unanimity, weighted voting, or majority voting.
Secret alliances, covert aid, sanctions, development assistance, and international votes can change the balance without open war.
International Organizations
19 international organizations are represented, including the UN, IMF, World Bank, WTO, OPEC, EU, ASEAN, African Union, BRICS, G7, G20, and OECD. Use organizations to pass resolutions, build blocs, apply pressure, or isolate rivals.
Nuclear Weapons
Nuclear development is tied to the NPT, diplomatic consequences, cost, deterrence, and the risk of escalation. Nuclear weapons can protect a country, but using them can create consequences that cannot be reversed.

Domestic Politics and Society
Politics
Approval changes with unemployment, inflation, happiness, war, laws, and government performance. Low approval can create instability and coup risk. Regime type changes how the country is governed, and elections can reshape priorities for an entire term.
Vote on 92 domestic laws, each affecting approval, society, the economy, or state power.
Society
Manage welfare, healthcare, education, pensions, minimum wage, working hours, union rights, immigration, and aging. People respond to jobs, wages, prices, services, war, and the future they expect their country to have.

AI Nations
AI countries make decisions from their current situation, long-term direction, government disposition, and active objectives.A country may focus on economic growth, military buildup, resource security, diplomacy, fiscal stability, regime survival, or regional influence. Elections, wars, shortages, rivals, alliances, and crises can change its priorities.
The goal is for AI countries to act from context instead of relying on a single relationship number. A bad relationship may reduce trust, but trade value, security risk, domestic politics, and strategic benefit also matter.

More Systems
- Population — births, deaths, migration, age structure, aging, labor pressure, and demographic crises.
- Intelligence and espionage — scout deployments, steal technology, destabilize rivals, and defend against counter-intelligence.
- Cyber warfare — attack power grids, finance, and infrastructure.
- Strategic chokepoints and outposts — control key maritime gateways and overseas positions.
- Colonial and overseas administration — manage distant territories, claims, disputes, resistance, and independence movements.
- Foreign direct investment and joint ventures — move capital across borders and build economic influence.
- News and reports — follow world events through in-game reporting systems.

Play Through History as It Happens
Pause at any time, change speed from 1x to 16x, and save or load your campaign. Move quickly through stable years, slow down during war, or stop the clock to handle a crisis.You control budgets, taxes, industries, treaties, votes, divisions, fleets, intelligence operations, and nuclear decisions. The game gives you the tools, but every tool has a cost.
Disclaimer
Global Supremacy is an independent, unofficial simulation. It is not affiliated with, endorsed by, or sponsored by any real government, international organization, company, or individual. The names of real nations, organizations, and treaties are used solely for descriptive and identification purposes to portray a geopolitical world. All in-game events, scenarios, and outcomes are fictional.

A vast, real-time geopolitical simulation where 196 nations live and breathe at once. Economy, finance, monetary policy, trade, energy, military, diplomacy, nuclear strategy, politics, society — every lever that moves a nation is in your hands. The clock never stops — until you stop it.