Forbidden buttons
About this game
Every room has a forbidden button. Every exit is on the other side of pressing it.
Set inside the Museum of forbidden buttons, this bright first-person puzzle game drops you into a minimalist chain of self-contained puzzle rooms where one bad decision becomes the entire puzzle. A single press rewrites the rules of the room: freeze gravity, make everything bounce, or throw an object and teleport to it.
Use each rule change to cross gaps, redirect objects, outsmart hazards, and reach the exit through a sequence of compact puzzle chambers built for fast experimentation, instant restarts, and clean, satisfying aha moments.
Beneath the museum's polished facade sits a corporate testing program that feels increasingly wrong, but the focus stays where it should: inventive rule changes, readable puzzle design, and the fun of breaking a room wide open.
FEATURES
• One forbidden button, one room-wide rule change
Every chamber is built around a single dramatic shift that instantly changes how the puzzle works.
• Three standout ways to break the rules
Freeze gravity, make everything bounce, and throwport by teleporting to objects you throw.
• Fast, self-contained puzzle rooms
Short chambers and instant restarts keep experimentation sharp and failures frictionless.
• Six handcrafted chapters of escalating rule-bending ideas
Each new effect is introduced clearly, then pushed into smarter, harder twists.
• Bright, minimalist presentation
Clean visuals and strong feedback keep the focus on clarity, discovery, and satisfying problem-solving.
• Light lore, strong atmosphere
The museum looks calm and clinical. Something underneath it clearly is not.

Press the forbidden button to rewrite each room. Freeze gravity, make everything bounce, and teleport to objects you throw in a bright first-person puzzle game built around fast, clever aha moments.