ERLIK
About this game
Draw the steppe's restless dead onto your blades and survive the Long Night. But how you survive is the choice that defines you.
⚔ TWO OPPOSED WAYS TO PLAY — MECHANICALLY, NOT COSMETICALLY
Every run drifts along the Erlik ↔ Tengri axis — a living spectrum between corruption and light:
Erlik (corruption) — savage damage, crits and lifesteal… but your max health burns away and every hit cuts deeper.
Tengri (the light) — regeneration, cleansing and shields… at a lower damage ceiling.
Your weapons evolve down both paths. The same weapon and passive fork differently depending on which way you've leaned — so no two builds, and no two runs, feel the same.
The axis is the game.
🔥 EARLY ACCESS FEATURES
9 playable Kam (shamans), each with a distinct spirit and axis lean
9 base weapons + 14 evolutions — nine distinct feels, axis-gated
14 passives, including the axis-steering Cleansing & Grace
A living bestiary — chasers, plague-wraiths, splitters, nightmare-orbs, elites and named mini-bosses — climaxing in a 30-minute boss
The Kut Hearth — permanent meta-progression between runs
Hand-crafted pixel art + an original adaptive soundtrack
Full localization in 8 languages
🐺 A FOLK-HORROR NO ONE ELSE IS TELLING
Not Norse, not generic dark-fantasy — Turkic and Anatolian myth. Kams, the underworld god Erlik, the sky-father Tengri, and the horrors of the steppe night: Gulyabani, Karabasan, the wolf Itbarak. A world you haven't survived before.
Most survivors games ask "what's the strongest build?" ERLIK asks "who do you become to survive?"
Cross into dawn — or be consumed.

A Turkic folk-horror bullet-heaven roguelite. Every run drifts between two gods; feed Erlik's corruption for savage power and lifesteal, or rise toward Tengri's light for shields and renewal. Every weapon evolves down two opposed paths. Survive the Long Night.