Dungeon Errands
About this game
Unlock 10 Classic Classes
Choose from 10 classes drawn from elven, dwarven, and human traditions. Play as a Paladin, Priest, Mage, Warrior, Rifleman, Ranger, Assassin, Rogue, Druid, or Warlock. Each class comes with its own unique skill tree and talent tree, and you can freely switch classes before entering the dungeon. Paladin today, assassin tomorrow, mage the day after. One job at a time. Very employable.
Discover Hundreds of Powerful Relics
Sure, the dungeon is dangerous, but it is also packed with hundreds of powerful relics just lying around. Every run can bring a completely different set of relic combinations, making each dungeon errand feel fresh. Collect relics, combine their effects, and build your own powerful playstyle. With enough luck and a functioning brain, you might even start bullying the dungeon back, at least until the next boss shows up.
Gear You Bring Back Is Yours Forever
Any gear you can carry out of the dungeon is your private property. Sacred. Untouchable. Legally questionable, but spiritually correct. Whether you find it in a chest or pry it from a defeated boss, your gear becomes part of your permanent progression. Hunt for rare equipment, collect powerful sets, and keep making yourself stronger. Value your life, of course—but remember: gear is expensive, and leaving empty-handed is bad business.
Conquer The Huge Dungeon
This is a dungeon the immortal nobles would never dare enter themselves. Inside are deadly monsters, countless treasures, and secrets buried deep within its dangerous regions. Since they cannot go in, naturally, they send you. Take on jobs, dive deeper, fight your way through wildly different dungeon areas, and push toward the heart of it all. Hidden inside this dungeon may be more than wealth and relics, it might just be your ticket to a new life.

Dungeon diving? Just another errand for the nobles. Pick from 10 jobs, stack hundreds of relics, and build a kit strong enough to clock out in one piece. Grab anything useful, pocket whatever you can carry, and call it a "bonus" for all that unpaid overtime.