DichrowarMelee
About this game
This is a 2D pixel-art asynchronous PvP auto-battler.
Players build and adjust their teams to challenge PvE dungeons, earning equipment and experience to grow stronger over time. By experimenting with different team compositions, skill choices, and gear combinations, players develop unique combat builds and compete against other players’ teams through asynchronous PvP battles.
The game focuses on strategic team construction, long-term progression, and build-driven gameplay, combining PvE growth with asynchronous PvP competition.
Core Gameplay
Build and customize teams to define combat strategy
Challenge PvE dungeons to obtain equipment, experience, and progression resources
Choose and learn abilities from branching skill trees to shape different playstyles
Collect and equip gear that synergizes with specific units and builds
Compete against other players’ teams in asynchronous PvP, with no real-time matchmaking
Game Content
Multiple playable classes, including:
Guardian, Knight, Lancer, Archer, Mage, Bard, ClericMultiple races, currently including:
Human (additional races will be added in future updates)Multiple units to train and develop, each with distinct builds and independent skill trees
A variety of equipment types that significantly affect combat behavior and stats
PvE dungeons with different difficulties and gameplay mechanics
Asynchronous PvP battles based on player-created team builds
Primarily a single-player experience, emphasizing strategy and long-term progression
Features
2D pixel-art visual style
Auto-battler gameplay focused on build choices and strategic synergies
A hybrid experience combining PvE progression and asynchronous PvP
High freedom in team composition, skill selection, and equipment optimization

A 2D pixel-art asynchronous PvP auto-battler. Build and refine your team through PvE dungeons to earn gear and progression, shape unique builds via skill trees and equipment synergies, and compete against other players’ teams in asynchronous PvP battles.