Dicesworn
About this game
Roll the Dice. Risk Everything. Push Your Luck.
In DiceSworn, combat isn’t about speed - it’s about nerve.
Every duel begins with both fighters rolling at the same time — knowing the other might push further.
The real fight starts after the roll:
Do you lock in your power — or risk one more roll?
Roll again to grow stronger.
Push too far — and everything collapses.
Push your luck
Force enemies to overload and cancel their attack
Expand your dice set between duels
Climb through a tournament built on risk
Discover hidden truths behind the tournament
Uncover the conspiracy shaping every fight
How It Works
1. Simultaneous Roll
Both players decide when to stop — without knowing when the other will.
2. Choose Your Combinations
Select matching dice to score points and trigger powerful effects. Then decide: secure your progress — or roll again for greater rewards.
3. Add to your Set
Already placed dice stay on the board. If a matching die shows up later, you can add it to the set.
4. The Perfect Roll
If you manage to play all your dice without busting, you may reroll everything — pushing your luck even further.
5. Attack
After all actions resolve, both fighters strike. Your total points determine your damage — and initiative decides who hits first. But if you bust, your attack is lost.
6. Overload
Score too high against your opponent and their system overloads — canceling their attack entirely.
