DEMO: My Beautiful Faraway, Please Don't Be Cruel To Me
About this game
My Beautiful Faraway, Please Don't Be Cruel To Me is a short, unhurried adventure focused on exploration, implicit storytelling, and obscure puzzles.
DEMO-VERSION
A brief ~30-minute introduction, showcasing the beginning of the game, its atmosphere, early story setup, and a glimpse of core gameplay mechanics.
NARRATIVE
A dreamlike, half-remembered nowhere. This place offers no explanation of itself, nor of why anyone ends up here. Only the unbearable desolation hints at the tragedy that brought it into being.
The strange figures who inhabit this place each keep their secrets. Each is lost in their own way. Each carries something painfully familiar.
GAMEPLAY
Quietly wander, solve opaque puzzles, meet strange figures with their own stories to tell, and uncover hidden details.
The only guidance on where to go and what to do comes from conversations and brief written clues.
Puzzles are intentionally abstract. Their rules are rarely intuitive and may only become clear through patience... if at all.
FEATURES (full game)
2 to 3 hours for a single playthrough, 6+ hours to discover everything.
Quiet and unhurried gameplay: walk, read, observe, interact.
Implicit storytelling.
Non-linear progression with multiple endings.
7 unique figures, each with their own story.
10+ puzzles across branching paths.
Hidden secrets.
Early 2000s-inspired visual style with a fixed 4:3 aspect ratio.
Original handcrafted soundtrack.

A dreamlike, half-remembered nowhere. Quietly wander through it, solve opaque puzzles, meet strange figures, and uncover the subtle threads of melancholy from which this place was born.