Conquer for Glory
About this game
Raise an army. Hold the line. Take the world.
You don't control single soldiers. You choose who to summon and where, then watch your troops crash into the enemy and fight over the one frontline that decides the battle.
Command dragons, giants and dark magic.
Eight races and dozens of units, from plain spearmen up to dragons, mammoths and a literal Cthulhu, each with its own ability: cavalry charges, teleporting assassins, lightning, dark magic. Charge your ultimate with kills, then unleash it to flood every lane at once.
Conquer the world.
Win a battle and take that kingdom, then spend your gold between fights on new units and upgrades: sharper weapons, thicker armour, faster training. Your army carries over and snowballs across the whole map.
I grew up on Ben Olding's Flash game Warlords, and that feeling never left me. I built my own version at university and finally polished it into this, for anyone who remembers it.

A side-on strategy game about raising armies and conquering a dark fantasy world. Lead one of eight races, break the enemy line with troops, monsters and unique abilities, and take the map kingdom by kingdom.