Checked In
About this game
Checked In is a psychological horror game set in an old coastal hotel in Spain, where isolation and unease slowly take hold.
The gameplay is a first-person, story-driven walking simulator focused on exploration, environmental storytelling, and subtle interactions. Players uncover the narrative by observing their surroundings, piecing together clues, and engaging with objects that all serve a purpose.
Features
Integrated in-game smartphone UI as a core gameplay system (navigation, information, flashlight)
Single unified interface system central to all player interactions
Highly interactive environment with nearly all objects usable or inspectable
Exploration-driven design that rewards attention to detail
Environmental storytelling through audio, visuals, and subtle cues
Every element in the world is intentional and meaningful
Gradual breakdown of perceived reality throughout the experience
Increasingly unreliable narrative and environmental perception
Constant questioning of what is real versus hallucination or distortion
Psychological horror built through perception, ambiguity, and uncertainty
Deeply immersive world design with no purely decorative elements
You need to charge your phone to keep the battery level up
Find out what happened to the guests..
Interactive hotel enviroment

You check into a decaying Spanish hotel where perception can’t be trusted. By interacting with the environment you uncover the horrors of what really happened to the tourists who vanished after checking in. Can you checkout from this hotel?