Cargo Runner: Faction Fracture
About this game
One wrong delivery can start a war.
Cargo Runner: Faction Fracture is a top-down 2D rogue-like space cargo hauler. Pilot your ship through three increasingly dangerous sectors, trading goods between rival factions, managing a tight power budget, and making split-second decisions that shift the balance of power in the galaxy.
Every run is different. Every delivery is a gamble.
The Run
Each run takes you through 3 sectors of procedurally generated star maps. Dock at faction stations to buy and sell cargo, pick up missions, hire crew, and upgrade your ship. But watch your back – pirates patrol the lanes, corruption spreads through each sector, and the factions are always watching.
At the end of each sector, a boss encounter stands between you and the jump gate. Adapt your loadout or die trying.
Key Features
- Rogue-like Structure – 3-sector runs with permadeath, procedural generation, and high replayability. No two runs play the same.
- Faction System – Three factions – the Federation, the Pirates, and the Swine – each with unique stations, cargo, missions, and reputation tiers. Help one, anger another.
- Power Budget Management – Allocate limited power between engines, shields, weapons, and cargo systems. Every upgrade forces a trade-off.
- Dynamic Economy – Prices shift based on supply, demand, and faction influence. Buy low at one station, sell high at another – if you can survive the trip.
- Boon Synergies & Build-Crafting – Collect boons and discover powerful synergy combos that define your playstyle. Go all-in on speed, firepower, cargo capacity, or find creative combinations.
- 9 Unlockable Ships – Each ship has a unique hull, stats, and special ability. Unlock them by completing challenges.
- Daily Challenges & Leaderboards – Compete for the top score on seeded daily runs.
Inventory Mechanics
Cargo Runner's inventory isn't a menu — it's a live puzzle board. Pack a contraband barrel behind a wall of legal crates and walk past a Federation scan. Wedge a rare mineral into a high-risk slot for +50% payout... if you live long enough to deliver it. A volatile canister lands in your hold mid-firefight? You have 45 seconds to rearrange everything or watch your ship go nova.What makes it different:
- Real Tetris-style shapes — 1×1 crates, 2×1 barrels, L-pieces, T-pieces, 3-wide crystal rods. Click to lift, R to rotate. Ghost preview pulses green (legal drop) or red (collision) before you commit.
- Safe slots vs Risk slots — Safe cells deliver at normal value. Risk cells pay +50% on sale, but they're exposed to scans, volatile damage, and cargo mishaps. Your whole build is where you put which box.
- Three factions, three economies — Federation prizes legal cargo and ore. Pirates pay top dollar for contraband. The alien Swine buy Unknown cargo at up to 6× base value. Your hold is the negotiation.
- Weight penalties drop your speed when you overload. Degradation timers eat value from neglected goods. Volatile fuses tick in real time.
- Delivery packages lock to the grid — one cell you can't move, one paycheck you can't forfeit. Everything else has to pack around it.
Crew & Fleet
Hire crew members who provide passive bonuses and unlock new capabilities. Build out a small fleet to increase your hauling capacity – but more ships mean more targets.
Boss Fights
Each sector culminates in a unique boss encounter. Study their patterns, exploit their weaknesses, and use every upgrade you've collected to survive. Defeat them to unlock the gate to the next sector – or to extract with your earnings.

One wrong delivery can start a war. A top-down 2D roguelike space cargo hauler where you navigate faction politics, manage your power budget, trade contraband, and fight to survive across 3 deadly sectors.