
Novice Duelist
Win your first match on any difficulty.
31 achievements

Win your first match on any difficulty.

Reach Floor 6 of the tower in the Chaos Gauntlet or higher difficulty.

Reach Floor 11 of the tower in the Chaos Gauntlet or higher difficulty.

Defeat the Tower Lord in the Chaos Gauntlet or higher difficulty.

Win a match without using your entire deck in Classic Ascent or higher difficulty.

Conquer the Tower on Chaos Hardcore difficulty.

Unlock all 30 champions.

Win a match in 5 turns or less on Classic Ascent or higher difficulty.

Roll max mana 10 times across multiple matches on any difficulty.

Win a match with 25% health or less remaining on Classic Ascent or higher difficulty.

Deal 50% or more damage on the turn an opponent is defeated on Classic Ascent or higher difficulty.

Defeat 3 or more enemy creatures in one turn on Classic Ascent or higher difficulty.

Use a champion's ultimate ability 3 times in a single match on Classic Ascent or higher difficulty.

Deal Direct damage 50 times on any difficulty.

Use all shards in both the summon and action phases on any difficulty.

Summon 30 unique creatures across multiple matches on any difficulty.

Summon 10 unique creatures in a single match on Classic Ascent or higher difficulty.

Have 9 or more creatures on the board at once on Classic Ascent or higher difficulty.

Defeat 10 Legendary summons on Classic Ascent or higher difficulty.

Summon 25 Contruct-type creatures across multiple matches on any difficulty.

Summon 50 Demon-type creatures across multiple matches on any difficulty.

Summon 50 Undead-type creatures across multiple matches on any difficulty.

Summon 25 Fey-type creatures across multiple matches on any difficulty.

Spend 250 mana across multiple matches on any difficulty.

Win a match without taking any damage on Classic Ascent or higher difficulty.

Win 3 matches without taking any damage on Classic Ascent or higher difficulty.

Win a match after summoning fewer creatures than your opponent on Classic Ascent or higher difficulty.

Survive a match to turn 10 without taking any damage on Classic Ascent or higher difficulty.

Run your opponent out of cards on Classic Ascent or higher difficulty.

Run out of cards in your own deck on Classic Ascent or higher difficulty.

Enchant 50 Creatures across multiple matches on any difficulty.