Breakaway
Downloadable Content
About this game
Only in a world of robots could digital soccer feel so unreal.
Inspired by, but not affiliated with, Rocket League and Rematch.

Overview
Breakaway (alpha) blends tight, physics-based gameplay with unprecedented simulations of world-class ball control in the fairest game of football (soccer) ever made. Although now in its Early Access form, Breakaway currently has an array of features:
Play with a controller, or keyboard & mouse in first or third person!
Realistic ball physics and control (with simulated Magnus effect aka curve)
Control the ball like never before in a game - juggle like a pro or try your hands as goalkeeper!
Online & offline Bots Mode (1v1-6v6) with p2p public lobbies
Adjustable difficulty, time scale, & match length
Training Mode with spawning system - bots, balls, cones, walls
3 unique fields set in a futuristic dystopia
Breakaway original soundtrack
Offline AFKbot system when you abandon your post at BOTCORP
No refs

Future Updates -- / assuming moderate success /
Split-screen multiplayer, quick match, ranked
New game modes (1-goal, survival, 11v11)
Customization of player model, color(s), ball, and more
Match mutators (ball type, gravity, etc.)
Expanded ball control system (flicks, rolling)
Extended ball & movement feedback: visual and haptic
More maps/fields to play on!
Official VR and widescreen support
Steam Cloud and Steam Deck compatibility
XP/progression, and item unlocks
Remappable inputs
Extended OST
Linux, Android, etc. support + crossplay

About
Developed in Godot by a solo dev, Breakaway is community-focused and in it for the long haul. Gameplay and community the most important aspect of this game and its development, and I plan to continue to refine Breakaway in every aspect I can for years to come. Micro-transactions, DRM, and AI "art" are explicitly not a part of this game.
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Soccer in Space. Online or Offline. Bring friends (bots included!)
