
Magician Lv.1
Clear Difficulty 1
51 achievements

Clear Difficulty 1

Clear Difficulty 2

Clear Difficulty 3

Clear Difficulty 4

Clear Difficulty 5

Clear Difficulty 6

Clear Difficulty 7

Clear Difficulty 8

Clear Difficulty 9

Clear Difficulty 10

Clear Difficulty 11

Clear Difficulty 12

Clear Difficulty 13

Clear Difficulty 14

Clear Difficulty 15

Unlock all Runes

Unlock your first Rune

Encounter a Chaos Invasion once

Deal 6000 [Fire] damage in a single turn

Deal 6000 [Ice] damage in a single turn

Deal 6000 [Wind] damage in a single turn

Deal 6000 [Rock] damage in a single turn

Deal 6000 [Lightning] damage in a single turn

Deal 6000 [Light] damage in a single turn

Clear a run while holding 35 bullets at the end

Clear a run with [Explosive Barrel] and [Hell Monument] active at the end

Clear a run with [Devil Worm] and [Twin Swords] active at the end

Clear a run with [Freezing Wind] and [Polar Bomb] active at the end

Clear a run with [Underground River] and [Blizzard] active at the end

Clear a run with [Bolas] and [Spike Shield] active at the end

Clear a run with [Cleaving Axe] and [Firearm] active at the end

Clear a run with [Sewing Needle] and [Sacred Flame Mastery] active at the end

Clear a run with [Cold Moon] and [Full Moon] active at the end

Clear a run with [Fire Control] and [Orbital Cannon] active at the end

Clear a run with [Air Wave] and [Sanctify] active at the end

Clear a run with [Interrogation Tool] and [Storage Box] active at the end

Clear a run with [Bad Taste] and [Magic Feed] active at the end

Clear a run with [Energize] and [Electric Field] active at the end

Clear a run with [Entropy] and [Discharge] active at the end

Clear a run with [War Smith] and [Map Fragment III] active at the end

Clear a run with [Bass] and [Electronica] active at the end

Clear a run with [Phantom] and [Sand Erosion] active at the end

Clear a run with [Fire Dragon Vein] and [Beholder] active at the end

Clear a run with [Soul Stone] and [Winter Harvest] active at the end

Clear a run with [Tower Shield] and [Spikeweed] active at the end

Clear a run with [Lance] and [Impact Drill] active at the end

Clear a run with [Divine Punishment] and [Battery Pack] active at the end

Clear a run while holding at least 3 [Harp] at the end

Clear a run while holding both [Fire Dragon Scale] and [Wind Dragon Scale] at the end

Skip a Tea Break wave once

Skip a Visitor wave once