AltusPixel
About this game
Any Image → Editable Pixel Art
AltusPixel is the fastest way to turn a photo, a 3D render, or an AI generation
into clean, game-ready pixel art — and then a full editor to make it your own.
Most pixel tools make you draw from scratch. AltusPixel starts from your image.
Why AltusPixel
Image-to-pixel, instantly. Drop in any image, dial the block size, snap to a palette — done.
Simple by default, deep on demand. Pick a Mode (Pixelate, Tile Maker, Animate, or Advanced); the rest stays out of your way until you want it.
A real editor underneath. Layers with blend modes, frame-by-frame animation, and non-destructive tools.
What's Inside
Convert & style — live pixelation (average or point sampling), gradient map, dither, outline, posterize, gradient fill, and a color mixer.
Palettes done right — a palette manager with 19 built-in palettes, plus Excel (.xlsx) import/export for sharing palettes with your pipeline. Recolor any image to a palette in one click.
Layers — opacity, blend modes (multiply/screen/add/overlay), and a non-destructive position offset.
Animation — frames, onion skin, in-app playback with FPS control, frame thumbnails, reverse & copy-range, and export to GIF or APNG.
Tile maker — a shared tile library, any size (including non-square), an isometric template and a staggered iso stamping grid; edit one tile and every placed copy updates.
Export — PNG, integer-scaled PNG, and sprite sheets with a JSON atlas for game engines.
Made For
Indie game devs, beginners who find other tools overwhelming, and anyone who wants
to turn images into pixel art without learning a whole new app.
Self-contained Windows app. Your work stays on your machine.

Pixels Made Easy. Turn any photo, render, or AI image into clean, editable pixel art — then make it yours. AltusPixel pairs one-click image-to-pixel conversion with a full editor: layers, animation, palettes, an isometric tile maker, and modes that stay simple until you want depth.